The first enemy of this game that I did was a skeleton. He had a helmet, a sword, and a shield. He was also the test field of the style of our undead characters.
The main reference was Darksiders and Wow. I was taking some time to do research and find out how can I achieve something similar.
When It comes to highpoly high-stage Clay brush was really helpful. Because of it, I was able to give a shabby effect. A few custom brushes with cracks & clashes were used.
Other skeletons were made on top of the base of the first one. Additional assets were modeled like a crossbow, a quiver, an arrow, an axe, another 2 helmets, a Standard, a scarf, an additional shield, and ribs for the skeleton that has no equipment.