TIP'S AND TRICKS
[zBrush] How to convert trinagulated mesh to Highpoly?
[zBrush] Maintaining subdivs while deleting mirrored objects
[zBrush] zModeler - How to achive clean highpoly
[zBrush] Remove seams when using Noise
[zBrush] How to add zippers?
[zBrush] How to extrude complicated meshes within zBrush?
[zBrush] How to make mesh solid for printing?
[zBrush] How to fix nonesmothable meshes?
[zBrush] How to fix scale issues in zBrush manually?
[zBrush] How to turn complicated tringulated mesh into quad mesh?
[zBrush] Clean highpoly in zBrush pipeline
[zBrush] Clean extrude
[MARMOSET] Eye shader
[MARMOSET] Hair shader
How to make LOD friendly mesh?
How to make uv’s good for natural flow of tile textures?
TOPOLOGY OPTIMIZATION TIP
UV OPTIMIZATION TIP
Better UV for optimal packing in Maya
[zBrush] Triangulated mesh to quad for projection
[MARVELOUS DESIGNER] HOW TO CONVERT A 3D MESH TO MARVELOUS DESIGNER GARMENT?
TOPOLOGY OPTIMIZATION TIP