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CHARACTER ART JOURNEY
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PERSONAL ART
I started my journey as a concept artist in 2014, but from 2018 I decided to focus primarily on 3D characters. I have been working in Indie studios, Outsource and now I am working at Ubisoft Massive Entertainment.
Bring life to models!
In the realm of 3D character creation, the difference between a good model and an outstanding one lies in the details. With a wealth of experience in the craft, I keep trying more and more to challenge myself to achieve the best result I can, staying within technical limitations.

Light them up!
Lighting plays a crucial role in character presentation, offering a unique dimension that can significantly influence perception. It sets the mood and tone, enhancing the narrative by highlighting emotions and traits. Soft lighting can convey warmth and vulnerability, while harsh lighting can create tension and intensity.
Optimization
My proficiency extends beyond mere aesthetics; it delves deep into the art of optimization, ensuring that every polygon serves a purpose, enhancing performance without compromising visual fidelity. My dedication to precision allows for the creation of characters that not only captivate players with their intricate details but also seamlessly integrate into the gaming environment.
Bring life to models
Light them up
Optimization
Military, cartoonish, hand painted, hyper realistic, anime, stylized, robots, creatures. I like to experiment and try to explore different styles and pipelines.
Towards challenges
Highpoly
Lowpoly
In engine
PROFESSIONAL EXPERIENCE
Over the last decade, I've been privileged to contribute to exciting projects in the gaming industry. Each venture has been a unique journey, shaping my skills and experiences to help to become a better Artist.
QUALITY