I aimed to learn a bit of VFX with this character by doing flames on his head. Learn more about unreal shaders for his body. To give that interesting emissive, opacity effect. And dive more into rigging and skinning. Unfortunately, while doing my own rig, I stumbled upon many problems. So, I decided to use Mixamo rig instead.
Luckily I learned more about skinning and, because of that, managed to fix some skinning issues after Mixamo. The job on flames was interesting since I was experimenting and trying to find the right way to achieve that smooth, stylized effect. In the beginning, the flames were very cool and cartoonish, but I couldn't figure out how to wrap them around the head.
This is where I went to ask for feedback from one of my ex-co-workers. We talked for a few hours, and he suggested trying FluidNinja VFX Tools. When I saw the tool's result, I decided to use it on my character. And now you can see the final result.
Thanks to my co-workers for all the help that they provided -
- Conny Bengtsson
- Eva Schramm
- Denis Shafikov