Currently contributing to Ubisoft Massive Entertainment, as a key member of the Tom Clancy Division 2 team. Responsible for the entire 3D character creation process, including providing feedback to artists, mentoring, and developing guidelines and documentation.
I have experience in creating outstanding, very detailed and believable 3D characters. I am capable of mentoring, proving feedback on any stage of the development of the 3D asset, changing or creating documentation.
I ensure a smooth workflow and clear communication among team members. If it's need I would always do a tutorial or record a video and make sure it will be uploaded into documentation.
zBrush
Autodesk Maya
Substance 3D Painter
Marvelous Designer
Topogun
Adobe Photoshop
Unreal Engine
Snowdrop
Marmoset Toolbag
Jira & Confluence experience
Experience in writing a documentation
Strong time management, communication, and negotiation skills
Talent for multi-tasking multiple projects
Calm and logical problem-solving data-driven approach
Comparing advantages and disadvantages
Allocating tasks, defining project parameters
Prioritizing
Work to tight deadlines
"Was featured as an artist of 2017 on CG Society"
"Featured on the main page of Topogun website"