RESUME
Currently contributing to Ubisoft Massive Entertainment, as a key member of the Tom Clancy Division 2 team. Responsible for the entire 3D character creation process, including providing feedback to artists, mentoring, and developing guidelines and documentation.
I have experience in creating outstanding, very detailed and believable 3D characters. I am capable of mentoring, proving feedback on any stage of the development of the 3D asset, changing or creating documentation.


I ensure a smooth workflow and clear communication among team members. If it's need I would always do a tutorial or record a video and make sure it will be uploaded into documentation.
LEAD 3D CHARACTER ARTIST
zBrush

Autodesk Maya

Substance 3D Painter

Marvelous Designer

Topogun

Adobe Photoshop

Unreal Engine

Snowdrop

Marmoset Toolbag


Jira & Confluence experience

Experience in writing a documentation

Strong time management, communication, and negotiation skills

Talent for multi-tasking multiple projects

Calm and logical problem-solving data-driven approach

Comparing advantages and disadvantages

Allocating tasks, defining project parameters

Prioritizing

Work to tight deadlines

HARD SKILLS
SOFT SKILLS
CHARACTER
ARTIST
10
OF EXPERINECE
YEARS
"Was featured as an artist of 2017 on CG Society"
"Featured on the main page of Topogun website"
Tilda Publishing
CREATING A DIVISION 2 OUTFIT
CREATING A DIVISION 2 OUTFIT
Ubisoft Massive just released a video showing the full process of creating a character for Division 2. I was part of it and talked about the 3D development stages, from highpoly to Engine integration. That was fun!