TIP'S AND TRICKS
  • [zBrush] How to convert trinagulated mesh to Highpoly?
  • [zBrush] Maintaining subdivs while deleting mirrored objects
  • [zBrush] zModeler - How to achive clean highpoly
  • [zBrush] Remove seams when using Noise
  • [zBrush] How to add zippers?
  • [zBrush] How to extrude complicated meshes within zBrush?
  • [zBrush] How to make mesh solid for printing?
  • [zBrush] How to fix nonesmothable meshes?
  • [zBrush] How to fix scale issues in zBrush manually?
  • [zBrush] How to turn complicated tringulated mesh into quad mesh?
  • [zBrush] Clean highpoly in zBrush pipeline
  • [zBrush] Clean extrude
  • [MARMOSET] Eye shader
  • [MARMOSET] Hair shader
  • How to make LOD friendly mesh?
  • How to make uv’s good for natural flow of tile textures?
  • TOPOLOGY OPTIMIZATION TIP
  • UV OPTIMIZATION TIP
  • Better UV for optimal packing in Maya
  • [zBrush] Triangulated mesh to quad for projection
  • [MARVELOUS DESIGNER] HOW TO CONVERT A 3D MESH TO MARVELOUS DESIGNER GARMENT?
  • TOPOLOGY OPTIMIZATION TIP
  • [zBrush] Smooth your alpha for better result
  • How to make complicated sub div models?