✓ 6 fully structured stages of hands-on learning
✓ Real-time and time-lapse videos with detailed guidance
✓ Final asset ready for Unreal
Lessons in this course
This course doesn’t just show you what to do — it teaches you why studios work this way, and how to apply these principles to any prop or weapon in your future projects.
34
AAA
STEP INTO THE WORLD
OF
ASSET CREATION!
BUY
Duration 15 hours
AAA Optimized asset in your portfolio
Offline course. Study whenever you wish
You will learn professional pipeline
WATCH TRAILER OF
Master the full AAA asset creation pipeline and build a stunning, game-ready weapon from scratch
This in-depth course teaches you how to create a realistic medieval axe using the same techniques and workflows used in top game studios. Whether you're a beginner aiming to break into the industry or an experienced artist looking to sharpen your skills — this course gives you the tools, knowledge, and confidence to level up.
✓ Modeling a detailed medieval axe with a optimized topology
✓ UV Unwrapping efficiently for optimal texture space usage by mirroring
✓ High to Low Poly Baking techniques for realistic detail transfer
✓ Texturing with a focus on realism using PBR workflows
✓ Optimization of geometry and texture sizes for real-time performance
✓ Presentation tips to showcase your final asset in a professional way
✓ To add detailed ornaments. I will show at 4 different technics in zBrush
✓ We will render our Axe by doing static images and also a video with VFX

For the desert we will prepare a showcase for portfolio with renders from UE, lowpoly and highpoly
What We'll Go Over?
Invest in your skills. Join the course. Start your journey as a 3D artist today
Why 3D Art Is Most In-Demand
Careers Today?
3D artists are more in demand than ever. From Games and Films to VR, advertising, and product design, companies across the world are looking for skilled artists who can create realistic, optimized, and game-ready assets.

The game industry alone is worth over $200 billion, and it’s still growing. Studios are constantly searching for artists who not only know the tools — but who understand the full production pipeline.

That’s exactly what this course delivers.
After finishing it you will acquire enough knowledge and skills to apply for an entry-level vacancy.
The course is structured from simple to complex
By the end of this course, you'll walk away with a complete understanding of how to create a professional, game-ready asset using an industry-standard AAA pipeline.
PBR Texturing in Substance Painter
✅ Unreal Engine 5 Integration
✅ Portfolio & Presentation Skills
✅ Industry Mindset & Workflow Thinking
✅ Full Game Asset Pipeline Mastery
✅ Highpoly Sculpting in ZBrush
✅ Optimized Lowpoly Modeling
✅ UV Unwrapping & Packing
✅ Baking & Map Troubleshooting



You will gain the skills needed for work
Students
Game artists
NB: You already should have a basic knowledge of all the software's that will be used in this course
Indie developers
PERFECT FOR
This Course Is
Anyone looking to improve their real-time asset workflow
Topogun 2
Maya 2022
Photoshop
2019
Substance 3D
Painter 8.2.0
Unreal Engine
5.2
Note : If your zBrush and Substance Painter versions are older you can't open project files of those.
What software will be used?
zBrush 2022.0.7
COURSE STAGES
Previous work of the author
My name is Jevgeni Laur. I am the Head of Characters at Ubisoft Massive Entertainment and the development of Tom Clancy the Division 2. I have over 11 years of experience in the gaming industry. I was contributing to game projects like:

LEARN FROM THE PRO
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Coming soon!
Course is available on
FAQ
MY DISCORD & YOUTUBE
Feel free to join my Discord and YouTube channels. It is designed to be a vibrant hub where artists can share their creations, receive constructive feedback, and connect with others who share their passion for art!